{"id":11365,"date":"2023-07-13T16:53:36","date_gmt":"2023-07-13T15:53:36","guid":{"rendered":"https:\/\/insituafx.com\/?page_id=11365"},"modified":"2026-03-12T15:33:20","modified_gmt":"2026-03-12T15:33:20","slug":"contacto","status":"publish","type":"page","link":"https:\/\/insituafx.com\/es\/contact-us\/","title":{"rendered":"P\u00f3ngase en contacto con nosotros"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-page\" data-elementor-id=\"11365\" class=\"elementor elementor-11365\" data-elementor-post-type=\"page\">\n\t\t\t\t<div class=\"elementor-element elementor-element-11ed83f4 e-con-full e-flex e-con e-parent\" data-id=\"11ed83f4\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t<div class=\"elementor-element elementor-element-7b6cfcf e-con-full e-flex e-con e-child\" data-id=\"7b6cfcf\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;slideshow&quot;,&quot;background_slideshow_gallery&quot;:[{&quot;id&quot;:6672,&quot;url&quot;:&quot;https:\\\/\\\/insituafx.com\\\/wp-content\\\/uploads\\\/2021\\\/06\\\/1-Home.png&quot;},{&quot;id&quot;:6684,&quot;url&quot;:&quot;https:\\\/\\\/insituafx.com\\\/wp-content\\\/uploads\\\/2021\\\/06\\\/2-Home.png&quot;},{&quot;id&quot;:6685,&quot;url&quot;:&quot;https:\\\/\\\/insituafx.com\\\/wp-content\\\/uploads\\\/2021\\\/06\\\/3-Home.png&quot;}],&quot;background_slideshow_slide_duration&quot;:4000,&quot;background_slideshow_transition_duration&quot;:1000,&quot;background_slideshow_loop&quot;:&quot;yes&quot;,&quot;background_slideshow_slide_transition&quot;:&quot;fade&quot;}\">\n\t\t<div class=\"elementor-element elementor-element-70d09f73 e-con-full e-flex e-con e-child\" data-id=\"70d09f73\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;position&quot;:&quot;absolute&quot;}\">\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-16f36f70 e-flex e-con-boxed e-con e-parent\" data-id=\"16f36f70\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-4f9b6841 e-flex e-con-boxed e-con e-child\" data-id=\"4f9b6841\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-74bdc81f elementor-widget elementor-widget-heading\" data-id=\"74bdc81f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Ok, lets talk.<\/span> <span>You first\u2026<\/span><\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6a4c88f1 e-flex e-con-boxed e-con e-child\" data-id=\"6a4c88f1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t<div class=\"elementor-element elementor-element-69cf8b11 e-con-full e-flex e-con e-child\" data-id=\"69cf8b11\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-4ab07fd3 e-con-full e-flex e-con e-child\" data-id=\"4ab07fd3\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-35636d21 elementor-widget-tablet_extra__width-initial elementor-widget elementor-widget-heading\" data-id=\"35636d21\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">You have<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-17a6137e elementor-widget elementor-widget-heading\" data-id=\"17a6137e\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;_animation_tablet_extra&quot;:&quot;fadeIn&quot;,&quot;_animation_tablet&quot;:&quot;fadeIn&quot;,&quot;_animation_mobile&quot;:&quot;fadeIn&quot;}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">questions,<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-14a2bf8d e-con-full e-flex e-con e-child\" data-id=\"14a2bf8d\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-6db7be55 elementor-widget elementor-widget-heading\" data-id=\"6db7be55\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">we have<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ec5b87e elementor-invisible elementor-widget elementor-widget-heading\" data-id=\"ec5b87e\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;_animation&quot;:&quot;fadeIn&quot;,&quot;_animation_delay&quot;:1500}\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">answers<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-ad42ca1 e-con-full elementor-hidden-tablet elementor-hidden-mobile e-flex e-con e-child\" data-id=\"ad42ca1\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t<div class=\"elementor-element elementor-element-66bdb52b e-con-full border e-flex e-con e-child\" data-id=\"66bdb52b\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-171560cd elementor-widget elementor-widget-html\" data-id=\"171560cd\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"html.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<canvas style=\"--gradient-color-1:#ffffff;\r\n--gradient-color-2:#ff3369;--gradient-color-3:#ffffff;\r\n--gradient-color-4:#ff3369;\" id=\"gradient-canvas\" data-transition-in><\/canvas>\r\n\r\n\r\n<script>\r\n\twindow.addEventListener('DOMContentLoaded', (e) => {\r\n\t\tvar gradient = new Gradient;\r\n\t\tgradient.initGradient(\"#gradient-canvas\");\r\n\t});\r\n<\/script>\r\n\r\n<script>\r\n    function normalizeColor(hexCode) {\r\n\treturn [\r\n\t\t((hexCode >> 16) & 255) \/ 255,\r\n\t\t((hexCode >> 8) & 255) \/ 255,\r\n\t\t(255 & hexCode) \/ 255\r\n\t];\r\n}\r\n[\"SCREEN\", \"LINEAR_LIGHT\"].reduce(\r\n\t(hexCode, t, n) => Object.assign(hexCode, { [t]: n }),\r\n\t{}\r\n);\r\nclass MiniGl {\r\n\tconstructor(canvas, width, height, debug = !1) {\r\n\t\tconst _miniGl = this,\r\n\t\t\tdebug_output =\r\n\t\t\t\t-1 !== document.location.search.toLowerCase().indexOf(\"debug=webgl\");\r\n\t\t(_miniGl.canvas = canvas),\r\n\t\t\t(_miniGl.gl = _miniGl.canvas.getContext(\"webgl\", { antialias: !0 })),\r\n\t\t\t(_miniGl.meshes = []);\r\n\t\tconst context = _miniGl.gl;\r\n\t\twidth && height && this.setSize(width, height),\r\n\t\t\t_miniGl.lastDebugMsg,\r\n\t\t\t(_miniGl.debug =\r\n\t\t\t\tdebug && debug_output\r\n\t\t\t\t\t? function (e) {\r\n\t\t\t\t\t\t\tconst t = new Date();\r\n\t\t\t\t\t\t\tt - _miniGl.lastDebugMsg > 1e3 && console.log(\"---\"),\r\n\t\t\t\t\t\t\t\tconsole.log(\r\n\t\t\t\t\t\t\t\t\tt.toLocaleTimeString() +\r\n\t\t\t\t\t\t\t\t\t\tArray(Math.max(0, 32 - e.length)).join(\" \") +\r\n\t\t\t\t\t\t\t\t\t\te +\r\n\t\t\t\t\t\t\t\t\t\t\": \",\r\n\t\t\t\t\t\t\t\t\t...Array.from(arguments).slice(1)\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\t(_miniGl.lastDebugMsg = t);\r\n\t\t\t\t\t  }\r\n\t\t\t\t\t: () => {}),\r\n\t\t\tObject.defineProperties(_miniGl, {\r\n\t\t\t\tMaterial: {\r\n\t\t\t\t\tenumerable: !1,\r\n\t\t\t\t\tvalue: class {\r\n\t\t\t\t\t\tconstructor(vertexShaders, fragments, uniforms = {}) {\r\n\t\t\t\t\t\t\tconst material = this;\r\n\t\t\t\t\t\t\tfunction getShaderByType(type, source) {\r\n\t\t\t\t\t\t\t\tconst shader = context.createShader(type);\r\n\t\t\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t\t\tcontext.shaderSource(shader, source),\r\n\t\t\t\t\t\t\t\t\tcontext.compileShader(shader),\r\n\t\t\t\t\t\t\t\t\tcontext.getShaderParameter(shader, context.COMPILE_STATUS) ||\r\n\t\t\t\t\t\t\t\t\t\tconsole.error(context.getShaderInfoLog(shader)),\r\n\t\t\t\t\t\t\t\t\t_miniGl.debug(\"Material.compileShaderSource\", { source: source }),\r\n\t\t\t\t\t\t\t\t\tshader\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tfunction getUniformVariableDeclarations(uniforms, type) {\r\n\t\t\t\t\t\t\t\treturn Object.entries(uniforms)\r\n\t\t\t\t\t\t\t\t\t.map(([uniform, value]) => value.getDeclaration(uniform, type))\r\n\t\t\t\t\t\t\t\t\t.join(\"\\n\");\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t(this.uniforms = uniforms), (this.uniformInstances = []);\r\n\t\t\t\t\t\t\tconst prefix = \"\\n              precision highp float;\\n            \";\r\n\t\t\t\t\t\t\t(this.vertexSource = `\\n              ${prefix}\\n              attribute vec4 position;\\n              attribute vec2 uv;\\n              attribute vec2 uvNorm;\\n              ${getUniformVariableDeclarations(\r\n\t\t\t\t\t\t\t\t_miniGl.commonUniforms,\r\n\t\t\t\t\t\t\t\t\"vertex\"\r\n\t\t\t\t\t\t\t)}\\n              ${getUniformVariableDeclarations(\r\n\t\t\t\t\t\t\t\tuniforms,\r\n\t\t\t\t\t\t\t\t\"vertex\"\r\n\t\t\t\t\t\t\t)}\\n              ${vertexShaders}\\n            `),\r\n\t\t\t\t\t\t\t\t(this.Source = `\\n              ${prefix}\\n              ${getUniformVariableDeclarations(\r\n\t\t\t\t\t\t\t\t\t_miniGl.commonUniforms,\r\n\t\t\t\t\t\t\t\t\t\"fragment\"\r\n\t\t\t\t\t\t\t\t)}\\n              ${getUniformVariableDeclarations(\r\n\t\t\t\t\t\t\t\t\tuniforms,\r\n\t\t\t\t\t\t\t\t\t\"fragment\"\r\n\t\t\t\t\t\t\t\t)}\\n              ${fragments}\\n            `),\r\n\t\t\t\t\t\t\t\t(this.vertexShader = getShaderByType(\r\n\t\t\t\t\t\t\t\t\tcontext.VERTEX_SHADER,\r\n\t\t\t\t\t\t\t\t\tthis.vertexSource\r\n\t\t\t\t\t\t\t\t)),\r\n\t\t\t\t\t\t\t\t(this.fragmentShader = getShaderByType(\r\n\t\t\t\t\t\t\t\t\tcontext.FRAGMENT_SHADER,\r\n\t\t\t\t\t\t\t\t\tthis.Source\r\n\t\t\t\t\t\t\t\t)),\r\n\t\t\t\t\t\t\t\t(this.program = context.createProgram()),\r\n\t\t\t\t\t\t\t\tcontext.attachShader(this.program, this.vertexShader),\r\n\t\t\t\t\t\t\t\tcontext.attachShader(this.program, this.fragmentShader),\r\n\t\t\t\t\t\t\t\tcontext.linkProgram(this.program),\r\n\t\t\t\t\t\t\t\tcontext.getProgramParameter(this.program, context.LINK_STATUS) ||\r\n\t\t\t\t\t\t\t\t\tconsole.error(context.getProgramInfoLog(this.program)),\r\n\t\t\t\t\t\t\t\tcontext.useProgram(this.program),\r\n\t\t\t\t\t\t\t\tthis.attachUniforms(void 0, _miniGl.commonUniforms),\r\n\t\t\t\t\t\t\t\tthis.attachUniforms(void 0, this.uniforms);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tattachUniforms(name, uniforms) {\r\n\t\t\t\t\t\t\tconst material = this;\r\n\t\t\t\t\t\t\tvoid 0 === name\r\n\t\t\t\t\t\t\t\t? Object.entries(uniforms).forEach(([name, uniform]) => {\r\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(name, uniform);\r\n\t\t\t\t\t\t\t\t  })\r\n\t\t\t\t\t\t\t\t: \"array\" == uniforms.type\r\n\t\t\t\t\t\t\t\t? uniforms.value.forEach((uniform, i) =>\r\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(`${name}[${i}]`, uniform)\r\n\t\t\t\t\t\t\t\t  )\r\n\t\t\t\t\t\t\t\t: \"struct\" == uniforms.type\r\n\t\t\t\t\t\t\t\t? Object.entries(uniforms.value).forEach(([uniform, i]) =>\r\n\t\t\t\t\t\t\t\t\t\tmaterial.attachUniforms(`${name}.${uniform}`, i)\r\n\t\t\t\t\t\t\t\t  )\r\n\t\t\t\t\t\t\t\t: (_miniGl.debug(\"Material.attachUniforms\", {\r\n\t\t\t\t\t\t\t\t\t\tname: name,\r\n\t\t\t\t\t\t\t\t\t\tuniform: uniforms\r\n\t\t\t\t\t\t\t\t  }),\r\n\t\t\t\t\t\t\t\t  material.uniformInstances.push({\r\n\t\t\t\t\t\t\t\t\t\tuniform: uniforms,\r\n\t\t\t\t\t\t\t\t\t\tlocation: context.getUniformLocation(material.program, name)\r\n\t\t\t\t\t\t\t\t  }));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tUniform: {\r\n\t\t\t\t\tenumerable: !1,\r\n\t\t\t\t\tvalue: class {\r\n\t\t\t\t\t\tconstructor(e) {\r\n\t\t\t\t\t\t\t(this.type = \"float\"),\r\n\t\t\t\t\t\t\t\tObject.assign(this, e),\r\n\t\t\t\t\t\t\t\t(this.typeFn =\r\n\t\t\t\t\t\t\t\t\t{\r\n\t\t\t\t\t\t\t\t\t\tfloat: \"1f\",\r\n\t\t\t\t\t\t\t\t\t\tint: \"1i\",\r\n\t\t\t\t\t\t\t\t\t\tvec2: \"2fv\",\r\n\t\t\t\t\t\t\t\t\t\tvec3: \"3fv\",\r\n\t\t\t\t\t\t\t\t\t\tvec4: \"4fv\",\r\n\t\t\t\t\t\t\t\t\t\tmat4: \"Matrix4fv\"\r\n\t\t\t\t\t\t\t\t\t}[this.type] || \"1f\"),\r\n\t\t\t\t\t\t\t\tthis.update();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tupdate(value) {\r\n\t\t\t\t\t\t\tvoid 0 !== this.value &&\r\n\t\t\t\t\t\t\t\tcontext[`uniform${this.typeFn}`](\r\n\t\t\t\t\t\t\t\t\tvalue,\r\n\t\t\t\t\t\t\t\t\t0 === this.typeFn.indexOf(\"Matrix\") ? this.transpose : this.value,\r\n\t\t\t\t\t\t\t\t\t0 === this.typeFn.indexOf(\"Matrix\") ? this.value : null\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tgetDeclaration(name, type, length) {\r\n\t\t\t\t\t\t\tconst uniform = this;\r\n\t\t\t\t\t\t\tif (uniform.excludeFrom !== type) {\r\n\t\t\t\t\t\t\t\tif (\"array\" === uniform.type)\r\n\t\t\t\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t\t\t\tuniform.value[0].getDeclaration(name, type, uniform.value.length) +\r\n\t\t\t\t\t\t\t\t\t\t`\\nconst int ${name}_length = ${uniform.value.length};`\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\tif (\"struct\" === uniform.type) {\r\n\t\t\t\t\t\t\t\t\tlet name_no_prefix = name.replace(\"u_\", \"\");\r\n\t\t\t\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t\t\t\t(name_no_prefix =\r\n\t\t\t\t\t\t\t\t\t\t\tname_no_prefix.charAt(0).toUpperCase() + name_no_prefix.slice(1)),\r\n\t\t\t\t\t\t\t\t\t\t`uniform struct ${name_no_prefix} \\n                                {\\n` +\r\n\t\t\t\t\t\t\t\t\t\t\tObject.entries(uniform.value)\r\n\t\t\t\t\t\t\t\t\t\t\t\t.map(([name, uniform]) =>\r\n\t\t\t\t\t\t\t\t\t\t\t\t\tuniform.getDeclaration(name, type).replace(\/^uniform\/, \"\")\r\n\t\t\t\t\t\t\t\t\t\t\t\t)\r\n\t\t\t\t\t\t\t\t\t\t\t\t.join(\"\") +\r\n\t\t\t\t\t\t\t\t\t\t\t`\\n} ${name}${length > 0 ? `[${length}]` : \"\"};`\r\n\t\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\treturn `uniform ${uniform.type} ${name}${\r\n\t\t\t\t\t\t\t\t\tlength > 0 ? `[${length}]` : \"\"\r\n\t\t\t\t\t\t\t\t};`;\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tPlaneGeometry: {\r\n\t\t\t\t\tenumerable: !1,\r\n\t\t\t\t\tvalue: class {\r\n\t\t\t\t\t\tconstructor(width, height, n, i, orientation) {\r\n\t\t\t\t\t\t\tcontext.createBuffer(),\r\n\t\t\t\t\t\t\t\t(this.attributes = {\r\n\t\t\t\t\t\t\t\t\tposition: new _miniGl.Attribute({\r\n\t\t\t\t\t\t\t\t\t\ttarget: context.ARRAY_BUFFER,\r\n\t\t\t\t\t\t\t\t\t\tsize: 3\r\n\t\t\t\t\t\t\t\t\t}),\r\n\t\t\t\t\t\t\t\t\tuv: new _miniGl.Attribute({ target: context.ARRAY_BUFFER, size: 2 }),\r\n\t\t\t\t\t\t\t\t\tuvNorm: new _miniGl.Attribute({\r\n\t\t\t\t\t\t\t\t\t\ttarget: context.ARRAY_BUFFER,\r\n\t\t\t\t\t\t\t\t\t\tsize: 2\r\n\t\t\t\t\t\t\t\t\t}),\r\n\t\t\t\t\t\t\t\t\tindex: new _miniGl.Attribute({\r\n\t\t\t\t\t\t\t\t\t\ttarget: context.ELEMENT_ARRAY_BUFFER,\r\n\t\t\t\t\t\t\t\t\t\tsize: 3,\r\n\t\t\t\t\t\t\t\t\t\ttype: context.UNSIGNED_SHORT\r\n\t\t\t\t\t\t\t\t\t})\r\n\t\t\t\t\t\t\t\t}),\r\n\t\t\t\t\t\t\t\tthis.setTopology(n, i),\r\n\t\t\t\t\t\t\t\tthis.setSize(width, height, orientation);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tsetTopology(e = 1, t = 1) {\r\n\t\t\t\t\t\t\tconst n = this;\r\n\t\t\t\t\t\t\t(n.xSegCount = e),\r\n\t\t\t\t\t\t\t\t(n.ySegCount = t),\r\n\t\t\t\t\t\t\t\t(n.vertexCount = (n.xSegCount + 1) * (n.ySegCount + 1)),\r\n\t\t\t\t\t\t\t\t(n.quadCount = n.xSegCount * n.ySegCount * 2),\r\n\t\t\t\t\t\t\t\t(n.attributes.uv.values = new Float32Array(2 * n.vertexCount)),\r\n\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values = new Float32Array(2 * n.vertexCount)),\r\n\t\t\t\t\t\t\t\t(n.attributes.index.values = new Uint16Array(3 * n.quadCount));\r\n\t\t\t\t\t\t\tfor (let e = 0; e <= n.ySegCount; e++)\r\n\t\t\t\t\t\t\t\tfor (let t = 0; t <= n.xSegCount; t++) {\r\n\t\t\t\t\t\t\t\t\tconst i = e * (n.xSegCount + 1) + t;\r\n\t\t\t\t\t\t\t\t\tif (\r\n\t\t\t\t\t\t\t\t\t\t((n.attributes.uv.values[2 * i] = t \/ n.xSegCount),\r\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uv.values[2 * i + 1] = 1 - e \/ n.ySegCount),\r\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values[2 * i] = (t \/ n.xSegCount) * 2 - 1),\r\n\t\t\t\t\t\t\t\t\t\t(n.attributes.uvNorm.values[2 * i + 1] = 1 - (e \/ n.ySegCount) * 2),\r\n\t\t\t\t\t\t\t\t\t\tt < n.xSegCount && e < n.ySegCount)\r\n\t\t\t\t\t\t\t\t\t) {\r\n\t\t\t\t\t\t\t\t\t\tconst s = e * n.xSegCount + t;\r\n\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s] = i),\r\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 1] = i + 1 + n.xSegCount),\r\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 2] = i + 1),\r\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 3] = i + 1),\r\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 4] = i + 1 + n.xSegCount),\r\n\t\t\t\t\t\t\t\t\t\t\t(n.attributes.index.values[6 * s + 5] = i + 2 + n.xSegCount);\r\n\t\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tn.attributes.uv.update(),\r\n\t\t\t\t\t\t\t\tn.attributes.uvNorm.update(),\r\n\t\t\t\t\t\t\t\tn.attributes.index.update(),\r\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Geometry.setTopology\", {\r\n\t\t\t\t\t\t\t\t\tuv: n.attributes.uv,\r\n\t\t\t\t\t\t\t\t\tuvNorm: n.attributes.uvNorm,\r\n\t\t\t\t\t\t\t\t\tindex: n.attributes.index\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tsetSize(width = 1, height = 1, orientation = \"xz\") {\r\n\t\t\t\t\t\t\tconst geometry = this;\r\n\t\t\t\t\t\t\t(geometry.width = width),\r\n\t\t\t\t\t\t\t\t(geometry.height = height),\r\n\t\t\t\t\t\t\t\t(geometry.orientation = orientation),\r\n\t\t\t\t\t\t\t\t(geometry.attributes.position.values &&\r\n\t\t\t\t\t\t\t\t\tgeometry.attributes.position.values.length ===\r\n\t\t\t\t\t\t\t\t\t\t3 * geometry.vertexCount) ||\r\n\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values = new Float32Array(\r\n\t\t\t\t\t\t\t\t\t\t3 * geometry.vertexCount\r\n\t\t\t\t\t\t\t\t\t));\r\n\t\t\t\t\t\t\tconst o = width \/ -2,\r\n\t\t\t\t\t\t\t\tr = height \/ -2,\r\n\t\t\t\t\t\t\t\tsegment_width = width \/ geometry.xSegCount,\r\n\t\t\t\t\t\t\t\tsegment_height = height \/ geometry.ySegCount;\r\n\t\t\t\t\t\t\tfor (let yIndex = 0; yIndex <= geometry.ySegCount; yIndex++) {\r\n\t\t\t\t\t\t\t\tconst t = r + yIndex * segment_height;\r\n\t\t\t\t\t\t\t\tfor (let xIndex = 0; xIndex <= geometry.xSegCount; xIndex++) {\r\n\t\t\t\t\t\t\t\t\tconst r = o + xIndex * segment_width,\r\n\t\t\t\t\t\t\t\t\t\tl = yIndex * (geometry.xSegCount + 1) + xIndex;\r\n\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values[\r\n\t\t\t\t\t\t\t\t\t\t3 * l + \"xyz\".indexOf(orientation[0])\r\n\t\t\t\t\t\t\t\t\t] = r),\r\n\t\t\t\t\t\t\t\t\t\t(geometry.attributes.position.values[\r\n\t\t\t\t\t\t\t\t\t\t\t3 * l + \"xyz\".indexOf(orientation[1])\r\n\t\t\t\t\t\t\t\t\t\t] = -t);\r\n\t\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\t}\r\n\t\t\t\t\t\t\tgeometry.attributes.position.update(),\r\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Geometry.setSize\", {\r\n\t\t\t\t\t\t\t\t\tposition: geometry.attributes.position\r\n\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tMesh: {\r\n\t\t\t\t\tenumerable: !1,\r\n\t\t\t\t\tvalue: class {\r\n\t\t\t\t\t\tconstructor(geometry, material) {\r\n\t\t\t\t\t\t\tconst mesh = this;\r\n\t\t\t\t\t\t\t(mesh.geometry = geometry),\r\n\t\t\t\t\t\t\t\t(mesh.material = material),\r\n\t\t\t\t\t\t\t\t(mesh.wireframe = !1),\r\n\t\t\t\t\t\t\t\t(mesh.attributeInstances = []),\r\n\t\t\t\t\t\t\t\tObject.entries(mesh.geometry.attributes).forEach(([e, attribute]) => {\r\n\t\t\t\t\t\t\t\t\tmesh.attributeInstances.push({\r\n\t\t\t\t\t\t\t\t\t\tattribute: attribute,\r\n\t\t\t\t\t\t\t\t\t\tlocation: attribute.attach(e, mesh.material.program)\r\n\t\t\t\t\t\t\t\t\t});\r\n\t\t\t\t\t\t\t\t}),\r\n\t\t\t\t\t\t\t\t_miniGl.meshes.push(mesh),\r\n\t\t\t\t\t\t\t\t_miniGl.debug(\"Mesh.constructor\", { mesh: mesh });\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tdraw() {\r\n\t\t\t\t\t\t\tcontext.useProgram(this.material.program),\r\n\t\t\t\t\t\t\t\tthis.material.uniformInstances.forEach(({ uniform: e, location: t }) =>\r\n\t\t\t\t\t\t\t\t\te.update(t)\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\tthis.attributeInstances.forEach(({ attribute: e, location: t }) =>\r\n\t\t\t\t\t\t\t\t\te.use(t)\r\n\t\t\t\t\t\t\t\t),\r\n\t\t\t\t\t\t\t\tcontext.drawElements(\r\n\t\t\t\t\t\t\t\t\tthis.wireframe ? context.LINES : context.TRIANGLES,\r\n\t\t\t\t\t\t\t\t\tthis.geometry.attributes.index.values.length,\r\n\t\t\t\t\t\t\t\t\tcontext.UNSIGNED_SHORT,\r\n\t\t\t\t\t\t\t\t\t0\r\n\t\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tremove() {\r\n\t\t\t\t\t\t\t_miniGl.meshes = _miniGl.meshes.filter((e) => e != this);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t},\r\n\t\t\t\tAttribute: {\r\n\t\t\t\t\tenumerable: !1,\r\n\t\t\t\t\tvalue: class {\r\n\t\t\t\t\t\tconstructor(e) {\r\n\t\t\t\t\t\t\t(this.type = context.FLOAT),\r\n\t\t\t\t\t\t\t\t(this.normalized = !1),\r\n\t\t\t\t\t\t\t\t(this.buffer = context.createBuffer()),\r\n\t\t\t\t\t\t\t\tObject.assign(this, e),\r\n\t\t\t\t\t\t\t\tthis.update();\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tupdate() {\r\n\t\t\t\t\t\t\tvoid 0 !== this.values &&\r\n\t\t\t\t\t\t\t\t(context.bindBuffer(this.target, this.buffer),\r\n\t\t\t\t\t\t\t\tcontext.bufferData(this.target, this.values, context.STATIC_DRAW));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tattach(e, t) {\r\n\t\t\t\t\t\t\tconst n = context.getAttribLocation(t, e);\r\n\t\t\t\t\t\t\treturn (\r\n\t\t\t\t\t\t\t\tthis.target === context.ARRAY_BUFFER &&\r\n\t\t\t\t\t\t\t\t\t(context.enableVertexAttribArray(n),\r\n\t\t\t\t\t\t\t\t\tcontext.vertexAttribPointer(\r\n\t\t\t\t\t\t\t\t\t\tn,\r\n\t\t\t\t\t\t\t\t\t\tthis.size,\r\n\t\t\t\t\t\t\t\t\t\tthis.type,\r\n\t\t\t\t\t\t\t\t\t\tthis.normalized,\r\n\t\t\t\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\t\t\t\t0\r\n\t\t\t\t\t\t\t\t\t)),\r\n\t\t\t\t\t\t\t\tn\r\n\t\t\t\t\t\t\t);\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t\tuse(e) {\r\n\t\t\t\t\t\t\tcontext.bindBuffer(this.target, this.buffer),\r\n\t\t\t\t\t\t\t\tthis.target === context.ARRAY_BUFFER &&\r\n\t\t\t\t\t\t\t\t\t(context.enableVertexAttribArray(e),\r\n\t\t\t\t\t\t\t\t\tcontext.vertexAttribPointer(\r\n\t\t\t\t\t\t\t\t\t\te,\r\n\t\t\t\t\t\t\t\t\t\tthis.size,\r\n\t\t\t\t\t\t\t\t\t\tthis.type,\r\n\t\t\t\t\t\t\t\t\t\tthis.normalized,\r\n\t\t\t\t\t\t\t\t\t\t0,\r\n\t\t\t\t\t\t\t\t\t\t0\r\n\t\t\t\t\t\t\t\t\t));\r\n\t\t\t\t\t\t}\r\n\t\t\t\t\t}\r\n\t\t\t\t}\r\n\t\t\t});\r\n\t\tconst a = [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\r\n\t\t_miniGl.commonUniforms = {\r\n\t\t\tprojectionMatrix: new _miniGl.Uniform({ type: \"mat4\", value: a }),\r\n\t\t\tmodelViewMatrix: new _miniGl.Uniform({ type: \"mat4\", value: a }),\r\n\t\t\tresolution: new _miniGl.Uniform({ type: \"vec2\", value: [1, 1] }),\r\n\t\t\taspectRatio: new _miniGl.Uniform({ type: \"float\", value: 1 })\r\n\t\t};\r\n\t}\r\n\tsetSize(e = 640, t = 480) {\r\n\t\t(this.width = e),\r\n\t\t\t(this.height = t),\r\n\t\t\t(this.canvas.width = e),\r\n\t\t\t(this.canvas.height = t),\r\n\t\t\tthis.gl.viewport(0, 0, e, t),\r\n\t\t\t(this.commonUniforms.resolution.value = [e, t]),\r\n\t\t\t(this.commonUniforms.aspectRatio.value = e \/ t),\r\n\t\t\tthis.debug(\"MiniGL.setSize\", { width: e, height: t });\r\n\t}\r\n\tsetOrthographicCamera(e = 0, t = 0, n = 0, i = -2e3, s = 2e3) {\r\n\t\t(this.commonUniforms.projectionMatrix.value = [\r\n\t\t\t2 \/ this.width,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t2 \/ this.height,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t0,\r\n\t\t\t2 \/ (i - s),\r\n\t\t\t0,\r\n\t\t\te,\r\n\t\t\tt,\r\n\t\t\tn,\r\n\t\t\t1\r\n\t\t]),\r\n\t\t\tthis.debug(\r\n\t\t\t\t\"setOrthographicCamera\",\r\n\t\t\t\tthis.commonUniforms.projectionMatrix.value\r\n\t\t\t);\r\n\t}\r\n\trender() {\r\n\t\tthis.gl.clearColor(0, 0, 0, 0),\r\n\t\t\tthis.gl.clearDepth(1),\r\n\t\t\tthis.meshes.forEach((e) => e.draw());\r\n\t}\r\n}\r\nfunction e(object, propertyName, val) {\r\n\treturn (\r\n\t\tpropertyName in object\r\n\t\t\t? Object.defineProperty(object, propertyName, {\r\n\t\t\t\t\tvalue: val,\r\n\t\t\t\t\tenumerable: !0,\r\n\t\t\t\t\tconfigurable: !0,\r\n\t\t\t\t\twritable: !0\r\n\t\t\t  })\r\n\t\t\t: (object[propertyName] = val),\r\n\t\tobject\r\n\t);\r\n}\r\nclass Gradient {\r\n\tconstructor(...t) {\r\n\t\te(this, \"frame\", 0)\r\n\t\te(this, \"el\", void 0),\r\n\t\t\te(this, \"cssVarRetries\", 0),\r\n\t\t\te(this, \"maxCssVarRetries\", 200),\r\n\t\t\te(this, \"angle\", 0),\r\n\t\t\te(this, \"isLoadedClass\", !1),\r\n\t\t\te(this, \"isScrolling\", !1),\r\n\t\t\te(this, \"scrollingTimeout\", void 0),\r\n\t\t\te(this, \"scrollingRefreshDelay\", 200),\r\n\t\t\te(this, \"isIntersecting\", !1),\r\n\t\t\te(this, \"shaderFiles\", void 0),\r\n\t\t\te(this, \"vertexShader\", void 0),\r\n\t\t\te(this, \"sectionColors\", void 0),\r\n\t\t\te(this, \"computedCanvasStyle\", void 0),\r\n\t\t\te(this, \"conf\", void 0),\r\n\t\t\te(this, \"uniforms\", void 0),\r\n\t\t\te(this, \"t\", 1253106),\r\n\t\t\te(this, \"last\", 0),\r\n\t\t\te(this, \"width\", void 0),\r\n\t\t\te(this, \"minWidth\", 1111),\r\n\t\t\te(this, \"height\", 600),\r\n\t\t\te(this, \"xSegCount\", void 0),\r\n\t\t\te(this, \"ySegCount\", void 0),\r\n\t\t\te(this, \"mesh\", void 0),\r\n\t\t\te(this, \"material\", void 0),\r\n\t\t\te(this, \"geometry\", void 0),\r\n\t\t\te(this, \"minigl\", void 0),\r\n\t\t\te(this, \"scrollObserver\", void 0),\r\n\t\t\te(this, \"amp\", 320),\r\n\t\t\te(this, \"seed\", 5),\r\n\t\t\te(this, \"freqX\", 14e-5),\r\n\t\t\te(this, \"freqY\", 29e-5),\r\n\t\t\te(this, \"freqDelta\", 1e-5),\r\n\t\t\te(this, \"activeColors\", [1, 1, 1, 1]),\r\n\t\t\te(this, \"isMetaKey\", !1),\r\n\t\t\te(this, \"isGradientLegendVisible\", !1),\r\n\t\t\te(this, \"isMouseDown\", !1),\r\n\t\t\te(this, \"handleScroll\", () => {\r\n\t\t\t\tclearTimeout(this.scrollingTimeout),\r\n\t\t\t\t\t(this.scrollingTimeout = setTimeout(\r\n\t\t\t\t\t\tthis.handleScrollEnd,\r\n\t\t\t\t\t\tthis.scrollingRefreshDelay\r\n\t\t\t\t\t)),\r\n\t\t\t\t\tthis.isGradientLegendVisible && this.hideGradientLegend(),\r\n\t\t\t\t\tthis.conf.playing && ((this.isScrolling = !0), this.pause());\r\n\t\t\t}),\r\n\t\t\te(this, \"handleScrollEnd\", () => {\r\n\t\t\t\t(this.isScrolling = !1), this.isIntersecting && this.play();\r\n\t\t\t}),\r\n\t\t\te(this, \"resize\", () => {\r\n\t\t\t\t(this.width = window.innerWidth),\r\n\t\t\t\t\tthis.minigl.setSize(this.width, this.height),\r\n\t\t\t\t\tthis.minigl.setOrthographicCamera(),\r\n\t\t\t\t\t(this.xSegCount = Math.ceil(this.width * this.conf.density[0])),\r\n\t\t\t\t\t(this.ySegCount = Math.ceil(this.height * this.conf.density[1])),\r\n\t\t\t\t\tthis.mesh.geometry.setTopology(this.xSegCount, this.ySegCount),\r\n\t\t\t\t\tthis.mesh.geometry.setSize(this.width, this.height),\r\n\t\t\t\t\t(this.mesh.material.uniforms.u_shadow_power.value =\r\n\t\t\t\t\t\tthis.width < 600 ? 5 : 6);\r\n\t\t\t}),\r\n\t\t\te(this, \"handleMouseDown\", (e) => {\r\n\t\t\t\tthis.isGradientLegendVisible &&\r\n\t\t\t\t\t((this.isMetaKey = e.metaKey),\r\n\t\t\t\t\t(this.isMouseDown = !0),\r\n\t\t\t\t\t!1 === this.conf.playing && requestAnimationFrame(this.animate));\r\n\t\t\t}),\r\n\t\t\te(this, \"handleMouseUp\", () => {\r\n\t\t\t\tthis.isMouseDown = !1;\r\n\t\t\t}),\r\n\t\t\te(this, \"animate\", (e) => {\r\n\t\t\t\tif (!this.shouldSkipFrame(e) || this.isMouseDown) {\r\n\t\t\t\t\tif (\r\n\t\t\t\t\t\t((this.t += Math.min(e - this.last, 1e3 \/ 15)),\r\n\t\t\t\t\t\t(this.last = e),\r\n\t\t\t\t\t\tthis.isMouseDown)\r\n\t\t\t\t\t) {\r\n\t\t\t\t\t\tlet e = 160;\r\n\t\t\t\t\t\tthis.isMetaKey && (e = -160), (this.t += e);\r\n\t\t\t\t\t}\r\n\t\t\t\t\t(this.mesh.material.uniforms.u_time.value = this.t), this.minigl.render();\r\n\t\t\t\t}\r\n\t\t\t\tif (0 !== this.last && this.isStatic) return this.minigl.render(), void this.disconnect();\r\n\t\t\t\tthis.frame += 1;\r\n\t\t\t\t(this.conf.playing || this.isMouseDown) &&\r\n\t\t\t\t\trequestAnimationFrame(this.animate);\r\n\t\t\t}),\r\n\t\t\te(this, \"addIsLoadedClass\", () => {\r\n\t\t\t\t!this.isLoadedClass &&\r\n\t\t\t\t\t((this.isLoadedClass = !0),\r\n\t\t\t\t\tthis.el.classList.add(\"isLoaded\"),\r\n\t\t\t\t\tsetTimeout(() => {\r\n\t\t\t\t\t\tthis.el.parentElement.classList.add(\"isLoaded\");\r\n\t\t\t\t\t}, 3e3));\r\n\t\t\t}),\r\n\t\t\te(this, \"pause\", () => {\r\n\t\t\t\tthis.conf.playing = !1;\r\n\t\t\t}),\r\n\t\t\te(this, \"play\", () => {\r\n\t\t\t\trequestAnimationFrame(this.animate), (this.conf.playing = !0);\r\n\t\t\t}),\r\n\t\t\te(\r\n\t\t\t\tthis,\r\n\t\t\t\t\"initGradient\",\r\n\t\t\t\t(selector) => (\r\n\t\t\t\t\t(this.el = document.querySelector(selector)), this.connect(), this\r\n\t\t\t\t)\r\n\t\t\t);\r\n\t}\r\n\tasync connect() {\r\n\t\t(this.shaderFiles = {\r\n\t\t\tvertex:\r\n\t\t\t\t\"varying vec3 v_color;\\n\\nvoid main() {\\n  float time = u_time * u_global.noiseSpeed;\\n\\n  vec2 noiseCoord = resolution * uvNorm * u_global.noiseFreq;\\n\\n  vec2 st = 1. - uvNorm.xy;\\n\\n  \/\/\\n  \/\/ Tilting the plane\\n  \/\/\\n\\n  \/\/ Front-to-back tilt\\n  float tilt = resolution.y \/ 2.0 * uvNorm.y;\\n\\n  \/\/ Left-to-right angle\\n  float incline = resolution.x * uvNorm.x \/ 2.0 * u_vertDeform.incline;\\n\\n  \/\/ Up-down shift to offset incline\\n  float offset = resolution.x \/ 2.0 * u_vertDeform.incline * mix(u_vertDeform.offsetBottom, u_vertDeform.offsetTop, uv.y);\\n\\n  \/\/\\n  \/\/ Vertex noise\\n  \/\/\\n\\n  float noise = snoise(vec3(\\n    noiseCoord.x * u_vertDeform.noiseFreq.x + time * u_vertDeform.noiseFlow,\\n    noiseCoord.y * u_vertDeform.noiseFreq.y,\\n    time * u_vertDeform.noiseSpeed + u_vertDeform.noiseSeed\\n  )) * u_vertDeform.noiseAmp;\\n\\n  \/\/ Fade noise to zero at edges\\n  noise *= 1.0 - pow(abs(uvNorm.y), 2.0);\\n\\n  \/\/ Clamp to 0\\n  noise = max(0.0, noise);\\n\\n  vec3 pos = vec3(\\n    position.x,\\n    position.y + tilt + incline + noise - offset,\\n    position.z\\n  );\\n\\n  \/\/\\n  \/\/ Vertex color, to be passed to fragment shader\\n  \/\/\\n\\n  if (u_active_colors[0] == 1.) {\\n    v_color = u_baseColor;\\n  }\\n\\n  for (int i = 0; i < u_waveLayers_length; i++) {\\n    if (u_active_colors[i + 1] == 1.) {\\n      WaveLayers layer = u_waveLayers[i];\\n\\n      float noise = smoothstep(\\n        layer.noiseFloor,\\n        layer.noiseCeil,\\n        snoise(vec3(\\n          noiseCoord.x * layer.noiseFreq.x + time * layer.noiseFlow,\\n          noiseCoord.y * layer.noiseFreq.y,\\n          time * layer.noiseSpeed + layer.noiseSeed\\n        )) \/ 2.0 + 0.5\\n      );\\n\\n      v_color = blendNormal(v_color, layer.color, pow(noise, 4.));\\n    }\\n  }\\n\\n  \/\/\\n  \/\/ Finish\\n  \/\/\\n\\n  gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);\\n}\",\r\n\t\t\tnoise:\r\n\t\t\t\t\"\/\/\\n\/\/ Description : Array and textureless GLSL 2D\/3D\/4D simplex\\n\/\/               noise functions.\\n\/\/      Author : Ian McEwan, Ashima Arts.\\n\/\/  Maintainer : stegu\\n\/\/     Lastmod : 20110822 (ijm)\\n\/\/     License : Copyright (C) 2011 Ashima Arts. All rights reserved.\\n\/\/               Distributed under the MIT License. See LICENSE file.\\n\/\/               https:\/\/github.com\/ashima\/webgl-noise\\n\/\/               https:\/\/github.com\/stegu\/webgl-noise\\n\/\/\\n\\nvec3 mod289(vec3 x) {\\n  return x - floor(x * (1.0 \/ 289.0)) * 289.0;\\n}\\n\\nvec4 mod289(vec4 x) {\\n  return x - floor(x * (1.0 \/ 289.0)) * 289.0;\\n}\\n\\nvec4 permute(vec4 x) {\\n    return mod289(((x*34.0)+1.0)*x);\\n}\\n\\nvec4 taylorInvSqrt(vec4 r)\\n{\\n  return 1.79284291400159 - 0.85373472095314 * r;\\n}\\n\\nfloat snoise(vec3 v)\\n{\\n  const vec2  C = vec2(1.0\/6.0, 1.0\/3.0) ;\\n  const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);\\n\\n\/\/ First corner\\n  vec3 i  = floor(v + dot(v, C.yyy) );\\n  vec3 x0 =   v - i + dot(i, C.xxx) ;\\n\\n\/\/ Other corners\\n  vec3 g = step(x0.yzx, x0.xyz);\\n  vec3 l = 1.0 - g;\\n  vec3 i1 = min( g.xyz, l.zxy );\\n  vec3 i2 = max( g.xyz, l.zxy );\\n\\n  \/\/   x0 = x0 - 0.0 + 0.0 * C.xxx;\\n  \/\/   x1 = x0 - i1  + 1.0 * C.xxx;\\n  \/\/   x2 = x0 - i2  + 2.0 * C.xxx;\\n  \/\/   x3 = x0 - 1.0 + 3.0 * C.xxx;\\n  vec3 x1 = x0 - i1 + C.xxx;\\n  vec3 x2 = x0 - i2 + C.yyy; \/\/ 2.0*C.x = 1\/3 = C.y\\n  vec3 x3 = x0 - D.yyy;      \/\/ -1.0+3.0*C.x = -0.5 = -D.y\\n\\n\/\/ Permutations\\n  i = mod289(i);\\n  vec4 p = permute( permute( permute(\\n            i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\\n          + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\\n          + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\\n\\n\/\/ Gradients: 7x7 points over a square, mapped onto an octahedron.\\n\/\/ The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\\n  float n_ = 0.142857142857; \/\/ 1.0\/7.0\\n  vec3  ns = n_ * D.wyz - D.xzx;\\n\\n  vec4 j = p - 49.0 * floor(p * ns.z * ns.z);  \/\/  mod(p,7*7)\\n\\n  vec4 x_ = floor(j * ns.z);\\n  vec4 y_ = floor(j - 7.0 * x_ );    \/\/ mod(j,N)\\n\\n  vec4 x = x_ *ns.x + ns.yyyy;\\n  vec4 y = y_ *ns.x + ns.yyyy;\\n  vec4 h = 1.0 - abs(x) - abs(y);\\n\\n  vec4 b0 = vec4( x.xy, y.xy );\\n  vec4 b1 = vec4( x.zw, y.zw );\\n\\n  \/\/vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\\n  \/\/vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\\n  vec4 s0 = floor(b0)*2.0 + 1.0;\\n  vec4 s1 = floor(b1)*2.0 + 1.0;\\n  vec4 sh = -step(h, vec4(0.0));\\n\\n  vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\\n  vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\\n\\n  vec3 p0 = vec3(a0.xy,h.x);\\n  vec3 p1 = vec3(a0.zw,h.y);\\n  vec3 p2 = vec3(a1.xy,h.z);\\n  vec3 p3 = vec3(a1.zw,h.w);\\n\\n\/\/Normalise gradients\\n  vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\\n  p0 *= norm.x;\\n  p1 *= norm.y;\\n  p2 *= norm.z;\\n  p3 *= norm.w;\\n\\n\/\/ Mix final noise value\\n  vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\\n  m = m * m;\\n  return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\\n                                dot(p2,x2), dot(p3,x3) ) );\\n}\",\r\n\t\t\tblend:\r\n\t\t\t\t\"\/\/\\n\/\/ https:\/\/github.com\/jamieowen\/glsl-blend\\n\/\/\\n\\n\/\/ Normal\\n\\nvec3 blendNormal(vec3 base, vec3 blend) {\\n\\treturn blend;\\n}\\n\\nvec3 blendNormal(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendNormal(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Screen\\n\\nfloat blendScreen(float base, float blend) {\\n\\treturn 1.0-((1.0-base)*(1.0-blend));\\n}\\n\\nvec3 blendScreen(vec3 base, vec3 blend) {\\n\\treturn vec3(blendScreen(base.r,blend.r),blendScreen(base.g,blend.g),blendScreen(base.b,blend.b));\\n}\\n\\nvec3 blendScreen(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendScreen(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Multiply\\n\\nvec3 blendMultiply(vec3 base, vec3 blend) {\\n\\treturn base*blend;\\n}\\n\\nvec3 blendMultiply(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Overlay\\n\\nfloat blendOverlay(float base, float blend) {\\n\\treturn base<0.5?(2.0*base*blend):(1.0-2.0*(1.0-base)*(1.0-blend));\\n}\\n\\nvec3 blendOverlay(vec3 base, vec3 blend) {\\n\\treturn vec3(blendOverlay(base.r,blend.r),blendOverlay(base.g,blend.g),blendOverlay(base.b,blend.b));\\n}\\n\\nvec3 blendOverlay(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendOverlay(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Hard light\\n\\nvec3 blendHardLight(vec3 base, vec3 blend) {\\n\\treturn blendOverlay(blend,base);\\n}\\n\\nvec3 blendHardLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendHardLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Soft light\\n\\nfloat blendSoftLight(float base, float blend) {\\n\\treturn (blend<0.5)?(2.0*base*blend+base*base*(1.0-2.0*blend)):(sqrt(base)*(2.0*blend-1.0)+2.0*base*(1.0-blend));\\n}\\n\\nvec3 blendSoftLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendSoftLight(base.r,blend.r),blendSoftLight(base.g,blend.g),blendSoftLight(base.b,blend.b));\\n}\\n\\nvec3 blendSoftLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendSoftLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Color dodge\\n\\nfloat blendColorDodge(float base, float blend) {\\n\\treturn (blend==1.0)?blend:min(base\/(1.0-blend),1.0);\\n}\\n\\nvec3 blendColorDodge(vec3 base, vec3 blend) {\\n\\treturn vec3(blendColorDodge(base.r,blend.r),blendColorDodge(base.g,blend.g),blendColorDodge(base.b,blend.b));\\n}\\n\\nvec3 blendColorDodge(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendColorDodge(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Color burn\\n\\nfloat blendColorBurn(float base, float blend) {\\n\\treturn (blend==0.0)?blend:max((1.0-((1.0-base)\/blend)),0.0);\\n}\\n\\nvec3 blendColorBurn(vec3 base, vec3 blend) {\\n\\treturn vec3(blendColorBurn(base.r,blend.r),blendColorBurn(base.g,blend.g),blendColorBurn(base.b,blend.b));\\n}\\n\\nvec3 blendColorBurn(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendColorBurn(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Vivid Light\\n\\nfloat blendVividLight(float base, float blend) {\\n\\treturn (blend<0.5)?blendColorBurn(base,(2.0*blend)):blendColorDodge(base,(2.0*(blend-0.5)));\\n}\\n\\nvec3 blendVividLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendVividLight(base.r,blend.r),blendVividLight(base.g,blend.g),blendVividLight(base.b,blend.b));\\n}\\n\\nvec3 blendVividLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendVividLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Lighten\\n\\nfloat blendLighten(float base, float blend) {\\n\\treturn max(blend,base);\\n}\\n\\nvec3 blendLighten(vec3 base, vec3 blend) {\\n\\treturn vec3(blendLighten(base.r,blend.r),blendLighten(base.g,blend.g),blendLighten(base.b,blend.b));\\n}\\n\\nvec3 blendLighten(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLighten(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear burn\\n\\nfloat blendLinearBurn(float base, float blend) {\\n\\t\/\/ Note : Same implementation as BlendSubtractf\\n\\treturn max(base+blend-1.0,0.0);\\n}\\n\\nvec3 blendLinearBurn(vec3 base, vec3 blend) {\\n\\t\/\/ Note : Same implementation as BlendSubtract\\n\\treturn max(base+blend-vec3(1.0),vec3(0.0));\\n}\\n\\nvec3 blendLinearBurn(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearBurn(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear dodge\\n\\nfloat blendLinearDodge(float base, float blend) {\\n\\t\/\/ Note : Same implementation as BlendAddf\\n\\treturn min(base+blend,1.0);\\n}\\n\\nvec3 blendLinearDodge(vec3 base, vec3 blend) {\\n\\t\/\/ Note : Same implementation as BlendAdd\\n\\treturn min(base+blend,vec3(1.0));\\n}\\n\\nvec3 blendLinearDodge(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearDodge(base, blend) * opacity + base * (1.0 - opacity));\\n}\\n\\n\/\/ Linear light\\n\\nfloat blendLinearLight(float base, float blend) {\\n\\treturn blend<0.5?blendLinearBurn(base,(2.0*blend)):blendLinearDodge(base,(2.0*(blend-0.5)));\\n}\\n\\nvec3 blendLinearLight(vec3 base, vec3 blend) {\\n\\treturn vec3(blendLinearLight(base.r,blend.r),blendLinearLight(base.g,blend.g),blendLinearLight(base.b,blend.b));\\n}\\n\\nvec3 blendLinearLight(vec3 base, vec3 blend, float opacity) {\\n\\treturn (blendLinearLight(base, blend) * opacity + base * (1.0 - opacity));\\n}\",\r\n\t\t\tfragment:\r\n\t\t\t\t\"varying vec3 v_color;\\n\\nvoid main() {\\n  vec3 color = v_color;\\n  if (u_darken_top == 1.0) {\\n    vec2 st = gl_FragCoord.xy\/resolution.xy;\\n    color.g -= pow(st.y + sin(-12.0) * st.x, u_shadow_power) * 0.4;\\n  }\\n  gl_FragColor = vec4(color, 1.0);\\n}\"\r\n\t\t}),\r\n\t\t\t(this.conf = {\r\n\t\t\t\tpresetName: \"\",\r\n\t\t\t\twireframe: !1,\r\n\t\t\t\tdensity: [0.06, 0.16],\r\n\t\t\t\tzoom: 1,\r\n\t\t\t\trotation: 0,\r\n\t\t\t\tplaying: !0\r\n\t\t\t}),\r\n\t\t\tdocument.querySelectorAll(\"canvas\").length < 1\r\n\t\t\t\t? console.log(\"DID NOT LOAD HERO STRIPE CANVAS\")\r\n\t\t\t\t: ((this.minigl = new MiniGl(this.el, null, null, !0)),\r\n\t\t\t\t  requestAnimationFrame(() => {\r\n\t\t\t\t\t\tthis.el &&\r\n\t\t\t\t\t\t\t((this.computedCanvasStyle = getComputedStyle(this.el)),\r\n\t\t\t\t\t\t\tthis.waitForCssVars());\r\n\t\t\t\t  }));\r\n\t}\r\n\tdisconnect() {\r\n\t\tthis.scrollObserver &&\r\n\t\t\t(window.removeEventListener(\"scroll\", this.handleScroll),\r\n\t\t\twindow.removeEventListener(\"mousedown\", this.handleMouseDown),\r\n\t\t\twindow.removeEventListener(\"mouseup\", this.handleMouseUp),\r\n\t\t\twindow.removeEventListener(\"keydown\", this.handleKeyDown),\r\n\t\t\tthis.scrollObserver.disconnect()),\r\n\t\t\twindow.removeEventListener(\"resize\", this.resize);\r\n\t}\r\n\tinitMaterial() {\r\n\t\tthis.uniforms = {\r\n\t\t\tu_time: new this.minigl.Uniform({ value: 0 }),\r\n\t\t\tu_shadow_power: new this.minigl.Uniform({ value: 5 }),\r\n\t\t\tu_darken_top: new this.minigl.Uniform({\r\n\t\t\t\tvalue: \"\" === this.el.dataset.jsDarkenTop ? 1 : 0\r\n\t\t\t}),\r\n\t\t\tu_active_colors: new this.minigl.Uniform({\r\n\t\t\t\tvalue: this.activeColors,\r\n\t\t\t\ttype: \"vec4\"\r\n\t\t\t}),\r\n\t\t\tu_global: new this.minigl.Uniform({\r\n\t\t\t\tvalue: {\r\n\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({\r\n\t\t\t\t\t\tvalue: [this.freqX, this.freqY],\r\n\t\t\t\t\t\ttype: \"vec2\"\r\n\t\t\t\t\t}),\r\n\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 5e-6 })\r\n\t\t\t\t},\r\n\t\t\t\ttype: \"struct\"\r\n\t\t\t}),\r\n\t\t\tu_vertDeform: new this.minigl.Uniform({\r\n\t\t\t\tvalue: {\r\n\t\t\t\t\tincline: new this.minigl.Uniform({\r\n\t\t\t\t\t\tvalue: Math.sin(this.angle) \/ Math.cos(this.angle)\r\n\t\t\t\t\t}),\r\n\t\t\t\t\toffsetTop: new this.minigl.Uniform({ value: -0.5 }),\r\n\t\t\t\t\toffsetBottom: new this.minigl.Uniform({ value: -0.5 }),\r\n\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({ value: [3, 4], type: \"vec2\" }),\r\n\t\t\t\t\tnoiseAmp: new this.minigl.Uniform({ value: this.amp }),\r\n\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 10 }),\r\n\t\t\t\t\tnoiseFlow: new this.minigl.Uniform({ value: 3 }),\r\n\t\t\t\t\tnoiseSeed: new this.minigl.Uniform({ value: this.seed })\r\n\t\t\t\t},\r\n\t\t\t\ttype: \"struct\",\r\n\t\t\t\texcludeFrom: \"fragment\"\r\n\t\t\t}),\r\n\t\t\tu_baseColor: new this.minigl.Uniform({\r\n\t\t\t\tvalue: this.sectionColors[0],\r\n\t\t\t\ttype: \"vec3\",\r\n\t\t\t\texcludeFrom: \"fragment\"\r\n\t\t\t}),\r\n\t\t\tu_waveLayers: new this.minigl.Uniform({\r\n\t\t\t\tvalue: [],\r\n\t\t\t\texcludeFrom: \"fragment\",\r\n\t\t\t\ttype: \"array\"\r\n\t\t\t})\r\n\t\t};\r\n\t\tfor (let e = 1; e < this.sectionColors.length; e += 1)\r\n\t\t\tthis.uniforms.u_waveLayers.value.push(\r\n\t\t\t\tnew this.minigl.Uniform({\r\n\t\t\t\t\tvalue: {\r\n\t\t\t\t\t\tcolor: new this.minigl.Uniform({\r\n\t\t\t\t\t\t\tvalue: this.sectionColors[e],\r\n\t\t\t\t\t\t\ttype: \"vec3\"\r\n\t\t\t\t\t\t}),\r\n\t\t\t\t\t\tnoiseFreq: new this.minigl.Uniform({\r\n\t\t\t\t\t\t\tvalue: [\r\n\t\t\t\t\t\t\t\t2 + e \/ this.sectionColors.length,\r\n\t\t\t\t\t\t\t\t3 + e \/ this.sectionColors.length\r\n\t\t\t\t\t\t\t],\r\n\t\t\t\t\t\t\ttype: \"vec2\"\r\n\t\t\t\t\t\t}),\r\n\t\t\t\t\t\tnoiseSpeed: new this.minigl.Uniform({ value: 11 + 0.3 * e }),\r\n\t\t\t\t\t\tnoiseFlow: new this.minigl.Uniform({ value: 6.5 + 0.3 * e }),\r\n\t\t\t\t\t\tnoiseSeed: new this.minigl.Uniform({ value: this.seed + 10 * e }),\r\n\t\t\t\t\t\tnoiseFloor: new this.minigl.Uniform({ value: 0.1 }),\r\n\t\t\t\t\t\tnoiseCeil: new this.minigl.Uniform({ value: 0.63 + 0.07 * e })\r\n\t\t\t\t\t},\r\n\t\t\t\t\ttype: \"struct\"\r\n\t\t\t\t})\r\n\t\t\t);\r\n\t\treturn (\r\n\t\t\t(this.vertexShader = [\r\n\t\t\t\tthis.shaderFiles.noise,\r\n\t\t\t\tthis.shaderFiles.blend,\r\n\t\t\t\tthis.shaderFiles.vertex\r\n\t\t\t].join(\"\\n\\n\")),\r\n\t\t\tnew this.minigl.Material(\r\n\t\t\t\tthis.vertexShader,\r\n\t\t\t\tthis.shaderFiles.fragment,\r\n\t\t\t\tthis.uniforms\r\n\t\t\t)\r\n\t\t);\r\n\t}\r\n\tinitMesh() {\r\n\t\t(this.material = this.initMaterial()),\r\n\t\t\t(this.geometry = new this.minigl.PlaneGeometry()),\r\n\t\t\t(this.mesh = new this.minigl.Mesh(this.geometry, this.material));\r\n\t}\r\n\tshouldSkipFrame(e) {\r\n\t\treturn !!window.document.hidden || \r\n\t\t\t(!this.conf.playing || \r\n\t\t\t(this.frame % 2 == 0 || \r\n\t\t\tvoid 0\r\n\t\t));\r\n\t}\r\n\tupdateFrequency(e) {\r\n\t\t(this.freqX += e), (this.freqY += e);\r\n\t}\r\n\ttoggleColor(index) {\r\n\t\tthis.activeColors[index] = 0 === this.activeColors[index] ? 1 : 0;\r\n\t}\r\n\tshowGradientLegend() {\r\n\t\tthis.width > this.minWidth &&\r\n\t\t\t((this.isGradientLegendVisible = !0),\r\n\t\t\tdocument.body.classList.add(\"isGradientLegendVisible\"));\r\n\t}\r\n\thideGradientLegend() {\r\n\t\t(this.isGradientLegendVisible = !1),\r\n\t\t\tdocument.body.classList.remove(\"isGradientLegendVisible\");\r\n\t}\r\n\tinit() {\r\n\t\tthis.initGradientColors(),\r\n\t\t\tthis.initMesh(),\r\n\t\t\tthis.resize(),\r\n\t\t\trequestAnimationFrame(this.animate),\r\n\t\t\twindow.addEventListener(\"resize\", this.resize);\r\n\t}\r\n\twaitForCssVars() {\r\n\t\tif (\r\n\t\t\tthis.computedCanvasStyle &&\r\n\t\t\t-1 !==\r\n\t\t\t\tthis.computedCanvasStyle.getPropertyValue(\"--gradient-color-1\").indexOf(\"#\")\r\n\t\t)\r\n\t\t\tthis.init(), this.addIsLoadedClass();\r\n\t\telse {\r\n\t\t\tif (((this.cssVarRetries += 1), this.cssVarRetries > this.maxCssVarRetries))\r\n\t\t\t\treturn (\r\n\t\t\t\t\t(this.sectionColors = [16711680, 16711680, 16711935, 65280, 255]),\r\n\t\t\t\t\tvoid this.init()\r\n\t\t\t\t);\r\n\t\t\trequestAnimationFrame(() => this.waitForCssVars());\r\n\t\t}\r\n\t}\r\n\tinitGradientColors() {\r\n\t\tthis.sectionColors = [\r\n\t\t\t\"--gradient-color-1\",\r\n\t\t\t\"--gradient-color-2\",\r\n\t\t\t\"--gradient-color-3\",\r\n\t\t\t\"--gradient-color-4\"\r\n\t\t]\r\n\t\t\t.map((cssPropertyName) => {\r\n\t\t\t\tlet hex = this.computedCanvasStyle.getPropertyValue(cssPropertyName).trim();\r\n\t\t\t\tif (4 === hex.length) {\r\n\t\t\t\t\tconst hexTemp = hex\r\n\t\t\t\t\t\t.substr(1)\r\n\t\t\t\t\t\t.split(\"\")\r\n\t\t\t\t\t\t.map((hexTemp) => hexTemp + hexTemp)\r\n\t\t\t\t\t\t.join(\"\");\r\n\t\t\t\t\thex = `#${hexTemp}`;\r\n\t\t\t\t}\r\n\t\t\t\treturn hex && `0x${hex.substr(1)}`;\r\n\t\t\t})\r\n\t\t\t.filter(Boolean)\r\n\t\t\t.map(normalizeColor);\r\n\t}\r\n}\r\n\r\n<\/script>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6d77bd2f elementor-widget elementor-widget-spacer\" data-id=\"6d77bd2f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-262027be e-grid e-con-full e-con e-child\" data-id=\"262027be\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t<div class=\"elementor-element elementor-element-1ed87796 e-con-full text-container-1 e-flex e-con e-child\" data-id=\"1ed87796\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-70adeb6a elementor-widget elementor-widget-text-editor\" data-id=\"70adeb6a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;I need to make packages more easily&#8230;&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-371557f1 e-con-full text-container-2 e-flex e-con e-child\" data-id=\"371557f1\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-2e1b5a01 elementor-widget elementor-widget-text-editor\" data-id=\"2e1b5a01\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;My jobs are taking too long&#8230;&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-692e615f e-con-full text-container-3 e-flex e-con e-child\" data-id=\"692e615f\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5a57126 elementor-widget elementor-widget-text-editor\" data-id=\"5a57126\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;I need a rip for my&#8230;&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-3b3ad6bc e-con-full text-container-4 e-flex e-con e-child\" data-id=\"3b3ad6bc\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-d472b88 elementor-widget elementor-widget-text-editor\" data-id=\"d472b88\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;What if i use a Mac?&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-6b5f3fdc e-con-full text-container-5 e-flex e-con e-child\" data-id=\"6b5f3fdc\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-15073787 elementor-widget elementor-widget-text-editor\" data-id=\"15073787\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;I have a custom size&#8230;&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-35a2f97d e-con-full text-container-6 e-flex e-con e-child\" data-id=\"35a2f97d\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-230c9820 elementor-widget elementor-widget-text-editor\" data-id=\"230c9820\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>&#8220;We have our own custom job format&#8230;&#8221;<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div class=\"elementor-element elementor-element-60d584c8 e-con-full e-flex e-con e-child\" data-id=\"60d584c8\" data-element_type=\"container\" data-e-type=\"container\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t<div class=\"elementor-element elementor-element-806304f elementor-button-align-end elementor-widget elementor-widget-global elementor-global-19069 elementor-widget-form\" data-id=\"806304f\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;step_next_label&quot;:&quot;Next&quot;,&quot;step_previous_label&quot;:&quot;Previous&quot;,&quot;button_width&quot;:&quot;100&quot;,&quot;step_type&quot;:&quot;number_text&quot;,&quot;step_icon_shape&quot;:&quot;circle&quot;}\" data-widget_type=\"form.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<form class=\"elementor-form\" method=\"post\" name=\"Bottom Page Contact\" aria-label=\"Bottom Page Contact\">\n\t\t\t<input type=\"hidden\" name=\"post_id\" value=\"11365\"\/>\n\t\t\t<input type=\"hidden\" name=\"form_id\" value=\"806304f\"\/>\n\t\t\t<input type=\"hidden\" name=\"referer_title\" value=\"\" \/>\n\n\t\t\t\n\t\t\t<div class=\"elementor-form-fields-wrapper elementor-labels-above\">\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-text elementor-field-group elementor-column elementor-field-group-name elementor-col-100 elementor-field-required elementor-mark-required\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-name\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tName\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<input size=\"1\" type=\"text\" name=\"form_fields[name]\" id=\"form-field-name\" class=\"elementor-field elementor-size-sm  elementor-field-textual\" required=\"required\">\n\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-email elementor-field-group elementor-column elementor-field-group-email elementor-col-100 elementor-field-required elementor-mark-required\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-email\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tEmail\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<input size=\"1\" type=\"email\" name=\"form_fields[email]\" id=\"form-field-email\" class=\"elementor-field elementor-size-sm  elementor-field-textual\" required=\"required\">\n\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-text elementor-field-group elementor-column elementor-field-group-field_8832cf2 elementor-col-100 elementor-field-required elementor-mark-required\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-field_8832cf2\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tSubject\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<input size=\"1\" type=\"text\" name=\"form_fields[field_8832cf2]\" id=\"form-field-field_8832cf2\" class=\"elementor-field elementor-size-sm  elementor-field-textual\" required=\"required\">\n\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-textarea elementor-field-group elementor-column elementor-field-group-message elementor-col-100 elementor-field-required elementor-mark-required\">\n\t\t\t\t\t\t\t\t\t\t\t\t<label for=\"form-field-message\" class=\"elementor-field-label\">\n\t\t\t\t\t\t\t\tMessage\t\t\t\t\t\t\t<\/label>\n\t\t\t\t\t\t<textarea class=\"elementor-field-textual elementor-field  elementor-size-sm\" name=\"form_fields[message]\" id=\"form-field-message\" rows=\"3\" required=\"required\"><\/textarea>\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-html elementor-field-group elementor-column elementor-field-group-field_29604c9 elementor-col-100\">\n\t\t\t\t\t<span style=\"color: #C8C8C8; font-family: Open Sans; font-size: 12px;\">This site is protected by reCAPTCHA and the Google <\/span>\n<a href=\"https:\/\/policies.google.com\/privacy\" style=\"font-family: Open Sans; font-size: 12px;\" target=\"_blank\" rel=\"noopener\">Privacy Policy<\/a> <span style=\"color: #C8C8C8; font-family: Open Sans; font-size: 12px;\">and<\/span>\n<a href=\"https:\/\/policies.google.com\/terms\" style=\"font-family: Open Sans; font-size: 12px;\" target=\"_blank\" rel=\"noopener\">Terms of Service<\/a> <span style=\"color: #C8C8C8; font-family: Open Sans; font-size: 12px;\">apply.<\/span>\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-recaptcha_v3 elementor-field-group elementor-column elementor-field-group-field_d52373e elementor-col-100 recaptcha_v3-bottomright\">\n\t\t\t\t\t<div class=\"elementor-field\" id=\"form-field-field_d52373e\"><div class=\"elementor-g-recaptcha\" data-sitekey=\"6LfRMr0UAAAAAFmc5xSJNm8YWfhG4x913Ic6vvjQ\" data-type=\"v3\" data-action=\"Form\" data-badge=\"bottomright\" data-size=\"invisible\"><\/div><\/div>\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-html elementor-field-group elementor-column elementor-field-group-field_28fa6f3 elementor-col-100\">\n\t\t\t\t\t\n<span style=\"color: #3C424F; font-family: Open Sans; font-size: 14px; font-weight: 600; text-align: right; display: block;\">Please wait for the confirmation message after sending...<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-type-html elementor-field-group elementor-column elementor-field-group-field_15704d2 elementor-col-100\">\n\t\t\t\t\t<span style=\"color: #3C424F; font-family: Open Sans; font-size: 14px; font-weight: 600; text-align: right;  font-style:italic; display: block;\">(If you're having trouble submitting the form please use the live chat!)<\/span>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<div class=\"elementor-field-group elementor-column elementor-field-type-submit elementor-col-100 e-form__buttons\">\n\t\t\t\t\t<button class=\"elementor-button elementor-size-md\" type=\"submit\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-icon\">\n\t\t\t\t\t\t\t\t\t<i aria-hidden=\"true\" class=\"fas fa-location-arrow\"><\/i>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Send<\/span>\n\t\t\t\t\t\t\t\t\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/button>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/form>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Ok, hablemos. T\u00fa primero... T\u00fa tienes preguntas, nosotros tenemos respuestas \"Necesito hacer paquetes m\u00e1s f\u00e1cilmente...\" \"Mis trabajos tardan demasiado...\" \"Necesito un rip para mi...\" \"\u00bfY si uso un Mac?\" \"Tengo un tama\u00f1o personalizado...\" \"Tenemos nuestro propio formato de trabajo personalizado...\"<\/p>","protected":false},"author":2,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-11365","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/pages\/11365","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/comments?post=11365"}],"version-history":[{"count":3,"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/pages\/11365\/revisions"}],"predecessor-version":[{"id":22843,"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/pages\/11365\/revisions\/22843"}],"wp:attachment":[{"href":"https:\/\/insituafx.com\/es\/wp-json\/wp\/v2\/media?parent=11365"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}